Player Attack Issues
I was having issue with the player attack feature. Setting up the input and functionality was a super simple task though. I have a animation playing as a slot animation of the player swinging a sword and the collider on the sword isn't hurting the enemies for some reason. We got the enemies hurting the player so its a step in the right direction. The player HUD had issues where I was setting the health bar to nullptr in the construct after binding it to the BP health bar and I found out you cant do that because it will be set to nullptr after binding.
We will have to look into multiple paths of what the attack problem could be. The enemies may not have the health component set up right or they got delegates not binding properly. The players sword might also have problems with the collider. I'm using ApplyDamage() in the HandleOverlap() so I need to figure out why that isn't working. Other than that everything else the past day has been going smoothly.
Get SPACEBLOOD
SPACEBLOOD
Top down ARPG in a Dark Sci-Fi setting.
Status | In development |
Author | JankBot |
Genre | Action |
More posts
- Enhancing User Experience!66 days ago
- Many New Features82 days ago
- Primary Attack & Pause Menu issues!Dec 14, 2024
- Player Implementation!Dec 11, 2024
- Wall OcclusionDec 11, 2024
Leave a comment
Log in with itch.io to leave a comment.