Many New Features


It has been a while since the last update but much has changed for the project. Our team is down to 3 people now and we are doing everything in our power to fill the game by the end of February! some of these features include, Switching characters, highlighting important gameplay objects under the cursor, Swords and better animations, Audio, Improved Main Menu, Options Menu with 4 sub-menus, Death menu with a count down timer. Mostly UI updates and some subtle gameplay features! Going forward from here there's 2 things I personally have set in mind to work on. 1. Level design We are currently using prototype ugly boxes and the UE Mannequin. 2. Player HUD and Inventory/Skill tree UI. Also My team mate will be working on the enemies so we have better combat. By the end of the week I hope we have what feels more like a good game prototype!

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